Town: Eg Vurcht Häd älf

Eg Vurcht Häd älf

Eg Vurcht Häd älf
Example Dwarvern architecture.
StateUnited Kingdom of Undermountain
ProvenceQättza Kingdom
Sub ProvenceStèkāw County
RegionJë-ma Woods
Founded1219
Community LeaderJarl Ghraingda Reblåz
Area5 km2 (2 mi2)
Average Yearly Temp17°C (62°F)
Average Elevation2838 m (9311 ft)
Average Yearly Precipitation247 cm/y (97 in/y)
Population1266
Population Density253 people per km2 (633 people per mi2)
Town AuraChronomancy
Naming
Native nameEg Vurcht Häd älf
Pronunciation/vurkt/ /həd əlf/
Direct Translation[test] [astronomy]
Translation[Not Yet Translated]

Eg Vurcht Häd älf (/vurkt/ /həd əlf/ [test] [astronomy]) is a subtropical Town located in Stèkāw County, Qättza Kingdom, within the United Kingdom of Undermountain.

The name Eg Vurcht Häd älf is derived from the Dwarven language, as Eg Vurcht Häd älf was founded by Rē̋ch Rä̌shīy 'Foxxy Carmen' Coīs Yä̋g Ga̋ń̄ńch Nuldzafral, who was culturaly Dwarvern.

Climate

Eg Vurcht Häd älf has a yearly average temperature of 17°C (62°F), with its average temperature during the summer being a cool 20°C (68°F) and its average temperature during the winter being a cool 14°C (57°F). Eg Vurcht Häd älf receives an average of 247 cm/y (97 in/y) of precipitation, most of which comes in the form of rain during the summer. Eg Vurcht Häd älf covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2838 m (9311 ft) above sea level.

Overview

Eg Vurcht Häd älf was founded durring the early 13th century in winter of the year 1219, by Rē̋ch Rä̌shīy 'Foxxy Carmen' Coīs Yä̋g Ga̋ń̄ńch Nuldzafral. The establishment of the new community went well, with no major obsticles durring construction.

Eg Vurcht Häd älf was built using the conventions of Dwarvern durring the early 13th century. Naturaly, all settlmentss have their own look to them, and Eg Vurcht Häd älf is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Eg Vurcht Häd älf is buildings are arranged within a network of broad cobblestone streets which form a rectangular grid, where each block verries in size given the proximity of the paralell streets forming each section. The ocasional smaller block has been used to construct a park, plaza, and other communal structures. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The town's timber-based walls have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

A quick look in any direction shows Eg Vurcht Häd älf is filled with vices. There are many taverns, brothels are advertising their services on the streets, cardsharks are plying their illicit trade within public squairs, and every shop has at least three signs advertising various sales on goods. That alone wouldn’t be too noticeable, if it wasn’t just so omnipresent and overwhelmingly how the people of this town live.

Civic Infrastructure

Eg Vurcht Häd älf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Eg Vurcht Häd älf.

Eg Vurcht Häd älf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Eg Vurcht Häd älf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Eg Vurcht Häd älf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Eg Vurcht Häd älf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Eg Vurcht Häd älf's public wards, blessings, and other arcane systems.

Eg Vurcht Häd älf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Eg Vurcht Häd älf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Eg Vurcht Häd älf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Eg Vurcht Häd älf's locals despise outsiders. For some “outsiders” may be natives of foreign lands, while others might have a grudge against anyone from outside the community. These locals have an active loathing, and the outsiders allowed to trade or interact with them do so at a heavy disadvantage.

Eg Vurcht Häd älf's chapel was built using a different architectural style from the rest of the town. The style used which employed abundant symbolic geometry, using pure forms such as the circle and square, and plans are based on often symmetrical layouts featuring rectangular courtyards and halls. These structures were is decorated with carved stone or stucco reliefs and made use of colorful stone mosaics..

Due to the actions of local Kami, spring is short in Eg Vurcht Häd älf.

The Wolf-Spider near Eg Vurcht Häd älf are known to be almost tame, such that they can be put to domestic use.

Eg Vurcht Häd älf's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves line dance to channel Wild Magic energies of tier 3 via recitation of scripture.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5139 m2
    • Cattle and Similar Creatures: 316
    • Poultry: 3798
    • Swine: 253
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 126

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 6
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3
  • Whitesmiths: 1

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 5
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 4
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 6
  • Spinners: 4
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 3
  • Writers: 4

Produce Industries

  • Butter Churners: 3
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

374 of Eg Vurcht Häd älf's population work within a Foundational Occupation.

817 of Eg Vurcht Häd älf's population do not work in a formal occupation, but do contribute to the local economy. 75 (6%) are noncontributers.

Points of Interest

Eg Vurcht Häd älf is known for its well built pedestrian paths, which include foot bridges to cross the main street at several high-traffic areas.

POI

History

In time immemorial, reportedly some time during the early 2nd century Eg Vurcht Häd älf was struck by unseasonably warm weather, causing a sweltering heat to smouther the land for 23 days. Eg Vurcht Häd älf lost 238 people and 211 livestock in the disaster.. The deadly heat is remembered by most as the Hate's Flame.

History